BridgeXR Toolkit for Multi-device Unity Projects
In this talk, Jonathan Linowes will discuss the problems of project fragmentation in VR / AR projects which target multiple devices and platforms.
The ecosystem is plagued with a tangle of devices, platforms and toolkits. Unity is making efforts to unify low level XR SDK under a set of general API classes. But in practice you must still choose a higher level toolkit to build your app, whether that’s SteamVR Interaction System, Daydream Elements, Mixed Reality Toolkit, ARCore, ARKit for Unity, VRTK, and so on. In response, Parkerhill built a solution, BridgeXR toolkit for Unity, which is an in-editor SDK manager. With BridgeXR you can use multiple high level toolkits in the same project, toolkits you already know and trust— past, present and future— while remaining device-independent.
To learn more and RSVP, visit the Meetup!