Game UI/UX Best Practices with Aerin Artessa
This month, Aerin Artessa of Distruptor Beam will be presenting an overview of UI/UX in games, sharing anecdotes from her extensive experience, and offering tips for improving your game's UI. We're also sponsored by Autodesk this month, who will be presenting their Autodesk Forge AR/VR toolkit as well as providing pizza. Please RSVP to ensure there's enough for everyone!
We are all UX Designers once in a while, most of the time we just don’t know it. In this talk Aerin plans to run you through what UX Design applies to and when/where is fits into your project pipeline using real world examples (both successful and unsuccessful).
Aerin Artessa has been a UI/UX designer for mobile games for the past eight years working on titles for Skybound, Hasbro, Harmonix, Alcon Entertainment and Scholastic. She currently works is a Sr. UI/UX Designer at Disruptor Beam leading the UX team on an unannounced mobile game. One day she dreams of working in an AR world with her fancy cybernetic eyes.
To learn more and RSVP, visit the Meetup!