Most people are familiar with the iconic shot from the Matrix where Trinity jumps in the air, starts to kick some AI agents, time freezes, the camera spins around Trinity, then time resumes as she continues to kick butt! That sort of shot was insanely difficult to pull off back in the day. With volumetric film capture technology, one could achieve that shot much more easily and have more flexibility to manipulate the captured footage.
This month at BUG, Elliott Mitchell will present a high level overview of volumetric capture, photogrammetry and filmmaking for use in Unity. Elliott will give an overview of tools, use cases, recent volumetric films and give a live demonstration capturing volumetric data with a Kinect and Depthkit. Elliott will also touch upon a few systems in Unity that relate to ingesting, processing, sequencing, optimizing and outputting volumetric data such as Timeline, Cinemachine, Unity Recorder and more.